OpenGL 4.0 arrives, bringing more opportunities for general-purpose GPU action17: 06 11/03/2010, Vladislav Savov, 3D API, 3dapi, API, multi-platform game developers conference gamedevelopersconference, DGC, 2010 GDC, gdc2010, GPU, graphics, graphics library, graphicslibrary, Khronos, Khronos Group, khronosgroup, Open Graphics Library, OpenCL, OpenGL, OpenGL 4.0, opengl4.0, opengraphicslibrary, Engadget
What is a Game Developers Conference without some sweet new tools for developers to sink their teeth? Khronos Group, OpenGL behind the partnership, announced today the fourth generation of its accession to the API Spec platform, which takes the guise of offering a viable competitor for Microsoft DirectX 11. The latest version includes two new phases of shading Download mosaic geometry of the CPU to the GPU, as well as greater integration with OpenCL to allow the graphics card to take even more functions outside the processor generally overworked - both useful additions in the light of new love affair with mosaic and NVIDIA's alleged tendency to general-purpose GPU, the chip design Fermi from this month. Lest not care that much about games desktop OpenGL ES (Embedded Systems, a mobile branch OpenGL) is the standard for graphics in "virtually all smart phones shipping", ie that everything started in waves the front desk will be landing in waves following Superphone. If that is true, we expect greater participation of our 3D graphics chips beyond their normal functions and in areas that tend to worry about - such as video acceleration. Now attention, not?
OpenGL 4.0 arrives, bringing more opportunities for general purpose GPU action originally appeared on Engadget on Thu, 11 Mar 2010 11:06:00 EST. Please see our terms of use of feed.
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